Doing so was some of the most fun I've ever had while playing a videogame, however should I read into the fact that lying to and tricking folk for fake financial gain turned me on and came so naturally to me? When I finally got caught, one particularly relentless roleplaying authoritarian set her canine unit on me. A squad car pulled me over, and an officer and his cadet asked that I exit my vehicle. But what a rush it was before then. Before I could reply, I was tasered. The guy you want is in the back. Maybe I'll even clean up my act and join the server's police force —a group who hold real life interviews and enforce in-game probation periods. You're skint, with no obvious means of earning money. In essence, I became a model Los Santos citizen. I popped into Ammu-Nation and purchased a switchblade—a tool I'd use to initiate each operation, but had no intention of using. Despite the thrill of pulling off my plan time and time again, committing these virtual crimes while talking to real life people—albeit in roleplay—did make me question my morality. I didn't even care about the money—I was hooked on the lie, the scheme and the thrill of getting caught. And if I was to successfully stick it to The Man I needed a decoy. En route, though, I spotted another player assaulting an NPC pedestrian and intervened with force.
Perhaps I'll worry about that the next time I'm washing sack-loads of in-game dirty money and pondering how to spend it. Several thousand dollars appeared in my account. I was tipped off. Sampling different missions almost feels more akin to playing a series of minigames than an open world crime game, and is a great way to spend to an evening. In doing so, I failed to notice the squad car circling at my back. And if I was to successfully stick it to The Man I needed a decoy. I hightailed it out of the door and over to my car, laughing as I went. Starting out in LS Life is daunting. This wasn't going to be straightforward. After a series of setup operations, which typically involve gathering vehicles or special weapons specific to the target, a finale brings all the disparate preparations together in one harmonious climax, usually to great effect. Luckily LS Life's judicial system measures months in minutes—but seconds with nowhere to go nonetheless felt like a long time. Taking wild stunt races and breaking them into discrete chunks in which you play as various vehicles is even more fun than it sounds, particularly in cases like the Halloween Race, where you changed from supercars and gliders into a lightning fast, building-leaping werewolf. Heists elaborate setup phases and the necessity of playing them with others adds real tension to the finales, which are inevitably explosive and frenetic even when everything goes right. The pair laughed, almost hysterically. Without confrontation, I tricked GTA 5 law enforcement roleplayers by preying on assumption and sincerity in the guise of a reporter. And, having since watched it, my tactics weren't absolutely like-for-like, so I'm still proud of how it all unfolded. I paused, and took a deep breath. Heists represent one of the most structured and rewarding activities, not just monetarily but in terms of pure gangster satisfaction. I visited the server's job centre—located at 3 Alta Street, a purchasable heist apartment in GTA Online—and became a taxi driver. During my time as a cabbie, I learned that banks, jewelry stores and liquor shops can be robbed in Los Santos Life by equipping yourself with a weapon, and counting down a timer before dealing with the authorities. My hire was now out of earshot. Look, see my van? In reality I'd inadvertently risen to my feet, and was hopping from side to side as I lurched over my monitor. My hire paid for his ride to this point, thanked me, and left on foot. This was my chance. I then hit multiple convenience stores across San Andreas, before graduating to its banks and jewelry boutiques using the same trick. Playing as the pilot, dodging hostile fighter jets and coordinating a pick-up point with the ground crew is a totally different experience than playing as part of the crew sneaking into the prison, but both provide excellent moments of white knuckled tension.
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