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Lord of the rings dating sim

Posted on by Vudosar Posted in A widower 5 Comments ⇩

As I want my game to be a more "true to life" game, I'm going for added complexity. I've never designed a game in my life and I'd be very appreciative of any help or support you guys can give me. Eventually, I want a system like the Lord of the Rings LCG where you can add replayability by adding new scenarios to the game. I already have a survival horror zombie scenario and a music group band scenario idea brewing in my head Although I can take some ideas from them, the main core mechanics, such as the continuous STAT building in the case of games such as SimGirls, and the visual novel aspect Choose Your Own Adventure in most Japanese love sims and eroge, just don't appeal to me. My goal is to create a game where the characters are differentiated by more than one or two numbers and the path towards bonding with each of the love interests is different ie. I also had a look at Derelicts of Sin: But where do I turn to if I wanted to play a nice story-driven game. Of course, you have to ask, at what point does this make the game too complex? Heresy which seems very interesting and nicely executed, but again, it had a visual novel feel to it. If I decide to keep up with this project, I'll be posting all my thoughts regarding all the aspects of game design, from basic ideas, core mechanic design, right up to prototyping, playtesting and final game build can't wait to print out my very own card set I'm going to design this game one step at a time and not get too far ahead of myself. I agree, to a point - like I said earlier, I don't want to abstract it so much that the characters play the same, more or less. Also, like LotR LCG, I want to significantly alter the play style through different "draw" deck compositions via different sets of cards added. Almost all games that have a story-driven element either involve killing stuff, are far too abstract, or lack replayability as in one time only. Yes, it's going to be a solitaire dating sim card game with board game components. It seems that project has been put on hold.

Lord of the rings dating sim


Also, like LotR LCG, I want to significantly alter the play style through different "draw" deck compositions via different sets of cards added. My goal is to create a game where the characters are differentiated by more than one or two numbers and the path towards bonding with each of the love interests is different ie. Hopefully, a lot of my future posts will follow this format and try to bring up some issues, difficulties and options that are available to game designers and help some other people who have also decided to make their own games. Yes, the dating sim genre is huge, but much of it is in electronic format. The last dating sim attempt on here was Otaku Crush Club, which was about a year ago. Eventually, I hope to be able to tell more than "dating" stories. If I decide to keep up with this project, I'll be posting all my thoughts regarding all the aspects of game design, from basic ideas, core mechanic design, right up to prototyping, playtesting and final game build can't wait to print out my very own card set I also had a look at Derelicts of Sin: I've never designed a game in my life and I'd be very appreciative of any help or support you guys can give me. That's what I was thinking a while back. By creating more diverse characters, I hope I can cheat on the AI and not have to work too much on that aspect, lest the game becomes too easy, boring or repetitive. Yes, it's going to be a solitaire dating sim card game with board game components. Mind you, I'm very much into the "Ameritrash" style of games and love killing stuff too, but sometimes, I like to enjoy the theme that a very nicely told story evokes. As I want my game to be a more "true to life" game, I'm going for added complexity. I'm not sure if this can be easily done, but I'm trying to implement a personality system into the character cards, so that characters will act differently, which will increase the complexity of the game significantly. Heresy which seems very interesting and nicely executed, but again, it had a visual novel feel to it. I guess I'll end this first post here. I know, a lot of you guys are going to say that simpler is better. I already have a survival horror zombie scenario and a music group band scenario idea brewing in my head If I wanted to play a dungeoncrawl, wargame, adventure game or similarly themed boardgame, I would just pick them up from the big game companies and I have. So, I thought that I might as well create it if it wasn't readily available anywhere. If any of you guys have any ideas for me or resources that I can look up or will inspire me, let me know. Of course, you have to ask, at what point does this make the game too complex? Some of the other dating game ideas have the love interests bearing values or requirements but the system seems to be mainly mathematical and statistically-based, which is also not what I'm looking for. But where do I turn to if I wanted to play a nice story-driven game. I'm going to design this game one step at a time and not get too far ahead of myself.

Lord of the rings dating sim


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5 comments on “Lord of the rings dating sim
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