This is a collaboration plugin by Chickie and Yanfly to ensure compatibility with the Yanfly Engine Plugins library. Ever wanted to display unique Game Variables into the status menu to portray your actors? With this in mind, there's a few new features this plugin provides that pertains to this category system such as removal of states under a certain category and the ability to have them bypass certain key removal aspects such as on Death removal or Recover All removal. These variables can come from a global or individual source per actor. Gameplay Plugins These plugins affect the entirity of gameplay with their unique changes. Skill Learn System Released: Sometimes, you will want to limit the extent at which your passive states will be active by imposing conditional cases upon them. Durability can be repaired by items and increased by skills, too. Slowly during the course of the game the enemies spawn faster and faster until eventually the player will be overrun completely and die. This plugin adds a multitude of conditional cases for you to be able to use in your game and limit certain passive states from having their effects active at all times. Actions would not be able to target either actors or enemies or change from single target to multiple targets. Such mechanics include altering the maximum number of times buffs can stack, changing the turns remaining on buffs and states, and the rules involved when reapplying states. It affects the equip menu, equipment type handling, equipment rulings, and parameter control. Variables are used for current score and high score which you can use in your game to give your player bonuses for doing well or not. For those who'd like to have certain skill types continue working, you can use this plugin to create an exception for it. This Lunatic Pack provides a new batch of effects that you can use to empower your items and skills, or to even globalize them as a result of states. This is a collaboration plugin by Tigress and Yanfly to ensure compatibility with the Yanfly Engine Plugins library.
These variables can come from a global or individual source per actor. This can be done via either gold, items, or Job Points. Auto Passive States Released: Actions would not be able to target either actors or enemies or change from single target to multiple targets. Using different types of disassemblers, the player can get different types of items back, too. Once an action is inputted, they start to quickly charge it up before going to perform their attack. This extension plugin allows you to animate enemies in a number of ways, from giving static enemies breathing, floating, and scaled attributes to utilizing animated sideview actors as potential battlers for your enemies instead of static graphics to help make your enemies appear more lively! Yes, I do know it's not spelled "lazor" SCRIPT CALL: This plugin requires Damage Core. Shop Menu Core Released: Item costs using this plugin can be altered by set and percentile amounts in addition to being replaced altogether by a substitute item. There is no way to passively gain Life Steal from physical, magical, or certain hit attacks. This plugin enables the possibility to give skills multiple skill types. This plugin enables your players to be able to do that after acquiring the said recipes. This plugin will add a "Customize" option to the Equip menu that will function as a shortcut to the Item menu for quick customization access. Set level requirements, stat requirements, switch requirements, and more. If the player manages to get this, the enemy spawn rate is reset and has a chance to earn more points! Any skill that contains the skill type also cannot be equipped in a battle skill slot. The item costs will appear next to the other skill costs displaying the icons of the items needed and the amount of the items to be used. The game is designed to be simple. If shields full, adds to an bonus bar Zzzz - resets enemy spawn rate to beginning spawned only at a set time Nuke - Can only hold one nuke at a time. This bonus plugin requires the Status Menu Core plugin. Slowly during the course of the game the enemies spawn faster and faster until eventually the player will be overrun completely and die. Extra Enemy Drops Released: Items, Weapons, Armors, and Key Items. With this in mind, there's a few new features this plugin provides that pertains to this category system such as removal of states under a certain category and the ability to have them bypass certain key removal aspects such as on Death removal or Recover All removal. This plugins enables area of effect targeting to come in the forms of circular areas, column areas, row areas, and even the whole screen.
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